Post by Skall on Oct 10, 2023 19:54:55 GMT
WRESTLER NAME
He prefers being called by his ring name, but can be referred to as Mundo outside of it.
RING NAME
Skall
NICK NAME(S)
N/A
PIC BASE
In Ring: Suicide
Outisde of Ring: Some dude in a modified Duskull mask.
HEIGHT
5' 8"
WEIGHT
180 lbs
D.O.B
Mundo's birth date is not of public record, but he is seemingly late 20's
HOMETOWN
Mundo's place of birth is not of public record. Seemingly. Given the location listed is a fictional one, it's safe to assume as such.
BILLED FROM
Blackthorn City, Johto
ALIGNMENT
Skall leans face, but considers himself a neutral party.
MANAGER(S)
"Only the voice inside my head."
AFFILIATION(S)
N/A
PAST AFFILIATION(S)
N/A
PERSONALITY
Skall runs alone. He isn't a fan of making friends or enemies. He's here to wrestle. At least, that's what he says. It's pretty hard to read the guy given he's so quiet and secretive. Nobody can really pinpoint why he's in CU:LT of all places, why he's wrestling at all, and most importantly, why he wears a mask and is so damn secretive. He doesn't talk a lot, preferring to wrestle in the ring. He'll use a weapon if need be, but prefers letting his athleticism and high-flying moves wittle an opponent down.
If you were looking for a beacon of positivity and openness, Skall is not your guy. He is human (or at least able to have cognitive thoughts) so there are moments the mask can break. Usually wen he's alone and not surrounded by people. But those moments are rare and often only when he know he's alone.
CURRENT ACCOLADE(S)
N/A
ENTRANCE THEME
"An Die Freude" by Shoji Meguro
ENTRANCE DESCRIPTION
"An Die Freude" by Shoji Meguro blasts on the PA, causing the CU:LT fans to immediately rise to their feet. The guitar starts to build as smoke fills the arena and a red light starts to shine across the stage.
Once the saxophone starts to play, Skall begins to ascend from an elevator below the stage. With his back to the ring, his eyes remain on the ground up until the piano starts to kick-in. Which means, for an entire minute, all we get is the sight of Skall rising from the depths of red smoke.
Once that piano hits, he turns his head towards the camera. The piano continues to play as Skall descends down the ramp is a quick pace. He holds his hands to his side to high-five anybody he might get, but his focus lies on the ring. The song continues to play, and when the guitar comes back, he stops at the ropes.
He from the floor onto the apron and then up to the top rope. He looks out into the ring before doing a moonsault off the top rope, landing in a superhero pose in the middle of the ring briefly before spreading his arms as the piano returns. The camera also zooms out, catching the sight of the whole crowd with him in the middle.
WRESTLING STYLE
High Flyer
STRENGTHS
1. Nobody knows what he's going to do in the ring, least of all him. His moves and reversals often come out of nowhere and are a feat of athleticism. He could go from getting piledrive into a chair to suddenly putting the opponent down with a bulldog onto it. Shit's wild.
2. He's always got eyes watching. He does his best to always keep his opponent(s) in his sights, so their attempts to attack him from behind or keep a cheap shot in become much harder.
3. Nobody knows who he is! He's a secretive bastard and nobody can pinpoint what the story is with him, making him hard to judge or figure out what he's goin to do.
WEAKNESSES
1. He's pretty one not. His high flying skills are all he really has, and without them, he can't (or refuses to) do much else. Sure, he can still fight, but a part of him seems to hold back from doing anything beyond high-flying/lucha stuff.
2. He's not the biggest guy in the ring, so he's pretty susceptible to pain, especially if he's caught. He seems able to take some of it given he puts himself into dangerous situations that are risky, but the extent of that doesn't seem to last very long.
3. He doesn't trust anybody and doesn't seem willing to make any allies. Anybody can be a threat to him, even the ref. If he feels like he's being screwed with or used, he'll take somebody down, tag team partner, referee, announcer, hell, even English isn't safe.
BASIC MOVES
1. Hurricanrana - used as a reversal or to get an opponent away (can be used off a springboard or the top rope)
2. Headscissors - used as reversal or to get an opponent away
3. Flipping Senton (can be used off a springboard or the top rope, can be taken to the outside)
4. Moonsault (can be used off a springboard or the top rope, can be taken to the outside)
5. Dropkick (can be used off a springboard or the top rope)
6. Crossbody (can be used off a springboard or the top rope, can be taken to the outside)
7. Arm Drag - used as a reversal or to get an opponent away
8. Bulldog - standard, can also be used as a reversal
9. Sunset Flip - standard, can also be used as a reversal
10. Victory Roll - standard, can also be used as a reversal
11. Various Kicks - Enzuguri, leg, roundhouse, corkscrew, wheel, pele, etc.
12. Knee Strikes - Repeating to a body part, high, flying, knee drop, etc.
13. Various Splashes - 450, Shooting Star, Diving, other various corkscrew(can be used off a springboard or the top rope, can be taken to the outside)
SIGNATURE MOVE(S)
1. Concussive Blow - Skall gets his opponent onto their knees in the middle of the ring. He then rebounds off the ropes with a high impact knee to the side of the head. This is the ideal set-up for the finish.
2. "The Fuck It Driver" - It's literally just a spinning Tombstone Piledriver. Name as such cause when all else fails he just hits the opponent with it and then tries to go for the finisher.
FINISHING MOVE(S)- limited to 2 please -
1. Skalldusk Press - Naito's Stardust Press
RARE FINISHER (do not use unless dire emergency [that means you {yes you, unless Skall is dying he doesn't use}]): The Maximum Sequence - Skall slaps himself a few times before hitting a Superkick to his opponent, followed by a high knee to the face. He then hits the ropes and hits a knee to the back of the head. When the opponent falls forward, Skall hits the opposite ropes one more time. When he gets to the opponent, he dives off a shoulder, hitting a Shooting Star Press DDT to them.
WEAPONS:
Not really.
PAST ACCOLADES
N/A
OTHER ACCOMPLISHMENTS
N/A
NOTABLE FEUDS
N/A
NOTABLE MATCHES
N/A
BIOGRAPHY
Skall's history is...pretty unclear, truth be told. Not because he doesn't know it, but because there isn't a lot of history available for him. Hell, if you look any closer than the initial checks, you'd see that the mononym of Mundo was only added to public records as a person a couple weeks ago. The only person who knows who Skall is is...well...Skall, or Mundo, whichever you prefer.
What is known is they're a registered professional wrestler in Canada and have a license for the USA, registered in Alaska. They're also late 20's and has an affinity for Pokemon if their mask of choice outside the ring is any indication.
I'm sure more will be revealed of this mysterious person as his starts to wrestle.
"Or when the time is right..."
He prefers being called by his ring name, but can be referred to as Mundo outside of it.
RING NAME
Skall
NICK NAME(S)
N/A
PIC BASE
In Ring: Suicide
Outisde of Ring: Some dude in a modified Duskull mask.
HEIGHT
5' 8"
WEIGHT
180 lbs
D.O.B
Mundo's birth date is not of public record, but he is seemingly late 20's
HOMETOWN
Mundo's place of birth is not of public record. Seemingly. Given the location listed is a fictional one, it's safe to assume as such.
BILLED FROM
Blackthorn City, Johto
ALIGNMENT
Skall leans face, but considers himself a neutral party.
MANAGER(S)
AFFILIATION(S)
N/A
PAST AFFILIATION(S)
N/A
PERSONALITY
Skall runs alone. He isn't a fan of making friends or enemies. He's here to wrestle. At least, that's what he says. It's pretty hard to read the guy given he's so quiet and secretive. Nobody can really pinpoint why he's in CU:LT of all places, why he's wrestling at all, and most importantly, why he wears a mask and is so damn secretive. He doesn't talk a lot, preferring to wrestle in the ring. He'll use a weapon if need be, but prefers letting his athleticism and high-flying moves wittle an opponent down.
If you were looking for a beacon of positivity and openness, Skall is not your guy. He is human (or at least able to have cognitive thoughts) so there are moments the mask can break. Usually wen he's alone and not surrounded by people. But those moments are rare and often only when he know he's alone.
CURRENT ACCOLADE(S)
N/A
ENTRANCE THEME
"An Die Freude" by Shoji Meguro
ENTRANCE DESCRIPTION
"An Die Freude" by Shoji Meguro blasts on the PA, causing the CU:LT fans to immediately rise to their feet. The guitar starts to build as smoke fills the arena and a red light starts to shine across the stage.
Once the saxophone starts to play, Skall begins to ascend from an elevator below the stage. With his back to the ring, his eyes remain on the ground up until the piano starts to kick-in. Which means, for an entire minute, all we get is the sight of Skall rising from the depths of red smoke.
Once that piano hits, he turns his head towards the camera. The piano continues to play as Skall descends down the ramp is a quick pace. He holds his hands to his side to high-five anybody he might get, but his focus lies on the ring. The song continues to play, and when the guitar comes back, he stops at the ropes.
He from the floor onto the apron and then up to the top rope. He looks out into the ring before doing a moonsault off the top rope, landing in a superhero pose in the middle of the ring briefly before spreading his arms as the piano returns. The camera also zooms out, catching the sight of the whole crowd with him in the middle.
WRESTLING STYLE
High Flyer
STRENGTHS
1. Nobody knows what he's going to do in the ring, least of all him. His moves and reversals often come out of nowhere and are a feat of athleticism. He could go from getting piledrive into a chair to suddenly putting the opponent down with a bulldog onto it. Shit's wild.
2. He's always got eyes watching. He does his best to always keep his opponent(s) in his sights, so their attempts to attack him from behind or keep a cheap shot in become much harder.
3. Nobody knows who he is! He's a secretive bastard and nobody can pinpoint what the story is with him, making him hard to judge or figure out what he's goin to do.
WEAKNESSES
1. He's pretty one not. His high flying skills are all he really has, and without them, he can't (or refuses to) do much else. Sure, he can still fight, but a part of him seems to hold back from doing anything beyond high-flying/lucha stuff.
2. He's not the biggest guy in the ring, so he's pretty susceptible to pain, especially if he's caught. He seems able to take some of it given he puts himself into dangerous situations that are risky, but the extent of that doesn't seem to last very long.
3. He doesn't trust anybody and doesn't seem willing to make any allies. Anybody can be a threat to him, even the ref. If he feels like he's being screwed with or used, he'll take somebody down, tag team partner, referee, announcer, hell, even English isn't safe.
BASIC MOVES
1. Hurricanrana - used as a reversal or to get an opponent away (can be used off a springboard or the top rope)
2. Headscissors - used as reversal or to get an opponent away
3. Flipping Senton (can be used off a springboard or the top rope, can be taken to the outside)
4. Moonsault (can be used off a springboard or the top rope, can be taken to the outside)
5. Dropkick (can be used off a springboard or the top rope)
6. Crossbody (can be used off a springboard or the top rope, can be taken to the outside)
7. Arm Drag - used as a reversal or to get an opponent away
8. Bulldog - standard, can also be used as a reversal
9. Sunset Flip - standard, can also be used as a reversal
10. Victory Roll - standard, can also be used as a reversal
11. Various Kicks - Enzuguri, leg, roundhouse, corkscrew, wheel, pele, etc.
12. Knee Strikes - Repeating to a body part, high, flying, knee drop, etc.
13. Various Splashes - 450, Shooting Star, Diving, other various corkscrew(can be used off a springboard or the top rope, can be taken to the outside)
SIGNATURE MOVE(S)
1. Concussive Blow - Skall gets his opponent onto their knees in the middle of the ring. He then rebounds off the ropes with a high impact knee to the side of the head. This is the ideal set-up for the finish.
2. "The Fuck It Driver" - It's literally just a spinning Tombstone Piledriver. Name as such cause when all else fails he just hits the opponent with it and then tries to go for the finisher.
FINISHING MOVE(S)- limited to 2 please -
1. Skalldusk Press - Naito's Stardust Press
RARE FINISHER (do not use unless dire emergency [that means you {yes you, unless Skall is dying he doesn't use}]): The Maximum Sequence - Skall slaps himself a few times before hitting a Superkick to his opponent, followed by a high knee to the face. He then hits the ropes and hits a knee to the back of the head. When the opponent falls forward, Skall hits the opposite ropes one more time. When he gets to the opponent, he dives off a shoulder, hitting a Shooting Star Press DDT to them.
WEAPONS:
Not really.
PAST ACCOLADES
N/A
OTHER ACCOMPLISHMENTS
N/A
NOTABLE FEUDS
N/A
NOTABLE MATCHES
N/A
BIOGRAPHY
Skall's history is...pretty unclear, truth be told. Not because he doesn't know it, but because there isn't a lot of history available for him. Hell, if you look any closer than the initial checks, you'd see that the mononym of Mundo was only added to public records as a person a couple weeks ago. The only person who knows who Skall is is...well...Skall, or Mundo, whichever you prefer.
What is known is they're a registered professional wrestler in Canada and have a license for the USA, registered in Alaska. They're also late 20's and has an affinity for Pokemon if their mask of choice outside the ring is any indication.
I'm sure more will be revealed of this mysterious person as his starts to wrestle.